Enact

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Written by Administrator
Friday, 06 June 2014 19:12

role: research unit

Enhancing Negotiation skills through on-line Assessment of Competencies and interactive mobile Training

ENACT has the ambition to achieve a new milestone towards the provision of innovative pedagogy and assessment methods for helping people to enhance and (self) assess their negotiation competences based on recent psychological modelling and the application of current ICT research.

 

Last Updated ( Friday, 06 June 2014 19:22 )

Decide IT

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Written by Administrator
Thursday, 28 March 2013 09:38

role: coordinator

In a rapidly changing world, many decisions are taken in conditions of stress and tight time pressure. Often, the results are less than optimal. Against this background, the goal of DECIDE-IT is to create an innovative, easily used teaching methodology based on a game learning approach . The project will take an existing multiplayer online serious game (DREAD-ED) originally designed to train personnel involved in the management of natural and industrial disasters, and adapt it for use in management training. DECIDE-IT’s educational strategy will be experience-based, simulating stressful situations where learners can develop and practice decision-making skills. To this end the project will adopt a blended approach, mixing classical training along with tutor-supervised virtual role-playing in an online 2D environment.

http://www.decide-it.eu/

 

Last Updated ( Friday, 12 April 2013 16:36 )

Block Magic

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Written by Administrator
Thursday, 28 March 2013 09:35

role: coordinator

Studies show that IT can make a useful contribution to learning in infant and primary schools. However, many techniques require major investments in equipment, skills and time. BLOCK MAGIC proposes a novel, IT-based teaching methodology, especially suited to situations where these resources are unavailable.

Many learning activities for young children involve manipulation of physical objects. However these techniques work best when teachers dedicate their attention to a single group. BLOCK MAGIC will (i) allow multiple groups to work simultaneously; (ii) allow the creation of personalized learning activities (e.g. for children with special needs). (iii) support novel techniques of learning.

BLOCK MAGIC is centered on the concept of a magic block – an “intelligent” version of the “logical blocks” and “teaching tiles” already familiar to teachers. When children touch a block, or a sequence of blocks with a wand or a glove, BLOCK MAGIC generates feedback (e.g. by talking) that changes from one activity to the next or at different stages in the same activity. This feature makes the system an endless source of surprise and curiosity.

BLOCK MAGIC combines low cost RFID technology, “scripts” for learning activities, and a software engine controlling block behavior. In a typical scenario, the class is divided into groups and provided with a bag of Magic Blocks. The teacher sets a task (e.g. order the magic blocks to tell a story) designed to develop a specific creative, logical, linguistic, or strategic skill. The children then work together to solve the task.

BLOCK MAGIC will (i) define a methodology and a large set of learning activities based on Magic Blocks (ii) design and implement the Magic Blocks; (iii) collaborate with teachers to test and refine the design; (iv) test the final system in infant and primary schools in Italy, Greece, Spain and in Germany; (v) encourage take-up in schools and countries not involved in the project.

http://www.blockmagic.eu

Last Updated ( Friday, 12 April 2013 16:36 )

s-cube

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Written by Administrator
Tuesday, 05 March 2013 22:00

role: research unit

This two year project is led by Plymouth University (Plymouth, UK) and supported by Federico II (University of Naples, Italy), Cork Institute of Technology (Cork, Ireland) and GeProS (a Dieburg based German Consultancy Company) to develop state of the art e-learning scenarios that will allow significant numbers of people working in social enterprises to access a training resource which will improve soft skills and subsequently enhance their organisations capabilities.  Soft skills, also known as interpersonal or people skills, include team working, negotiation, time management, communication, active listening, assertiveness and proactivity.

http://www.s-cubeproject.eu/

 

Last Updated ( Friday, 12 April 2013 16:37 )

Proactive

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Written by Administrator
Thursday, 28 March 2013 16:35

role: research unit

ProActive (Fostering Teachers' Creativity through Game-Based Learning) is a European LLP project which started in January 2010 and finalizes in December 2011. It aims at fostering creativity and supporting flexibility of trainers working in Lifelong Learning (LLL) sub-programmes through the design of game-based learning scenarios. ProActive is supported by a pedagogical framework where 5 different learning metaphors are considered.
In ProActive, we have helped teachers of Comenius, Erasmus and Leonardo programmes to develop around 60 learning scenarios with educational games. Two digital tools have been used to create the games: (http://e-adventure.e-ucm.es) and EUTOPIA.
Within the last two years intense work has been done around ProActive. 15 focus groups were organized where teachers and educators from different backgrounds were exposed to ProActive's ideas and their opinions were collected. The outputs of the focus groups were used as initial requirements to refine the game editors and ProActive strategy and development plans. In addition, teachers were trained in the use of the game editors in different workshops related to ProActive.
The project is leaded by the University of Barcelona (Spain). Five more partners from four countries are also involved in ProActive: Sapienza University of Rome (Italy), CAST (Wales), University Federico II of Naples (Italy), Complutense University of Madrid (Spain), and University of Bucharest (Romania).

 

Last Updated ( Friday, 12 April 2013 16:33 )
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