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Partners

Glaux

Glaux is a skilled company with deep references in vocational training and in e-learning systems. Our company is a laboratory of ideas, methodologies, innovation, expression of an expertly working team. In reality, Glaux concentrates its production on five mainly lines of action:

  1. Vocational courses Glaux look after the entirely training process (needs analysis, teaching methodologies, teaching, tutoring, monitoring and evaluation) trough study cases, simulations and practices. Usually, it completes vocational training with self-training, advices, and web learning.

  2. Multimedia self-training products Glaux provides multimedia products and others self-training materials with high interactivity: wbt, companies introduction, multimedia encyclopaedies, etc. These systems are based on a high user�s involvement trough the recurrence of simulation environment. Glaux working team, during the last years, invented significant methodology contributions, achieving favourable opinions from the job market and from the academic world. Glaux by own private initiative realizes the entire creative process: planning, word processing, graphic arts, software development.

  3. Client/server systems on the web Glaux realizes multimedia and information technology taken up training and communication in the web: portals, platform and some other applications.

  4. Training and information services, communication on line These services consist of tutoring, mentoring, support, animation and consultancy supporting interaction of the virtual communities, besides journalistic management for the web services.

  5. Multimedia and entertainment. Glaux develops and creates 2D and 3D interactive animations of increasing complexity besides cartoons and videogames for the different learning platform.

Mediazioni-Scarl

Conflicts are a natural and recurring aspect in the lives of single people and organizations. The manner in which they are handled is decisive for the effectiveness and well-being of the individual, groups and organizations. MediAzioni was born through the initiatives of various members of the Research Centre for Civilian Defence, an association which since 1988 has been engaged in the research and practice of effective, non-violent and constructive methods in the handling of conflicts, with different actors (individuals, groups, for profit and nonprofit organizations) in various contexts (human resource management, customer relations, societal problems) and at different levels (local, regional, national and international level). MediAzioni develops the organizational, technical, and relational competencies to: increase motivation in single people, bring groups together and make their work more effective, facilitate the participatory decisional processes which are aimed towards a consensus, identify, confront and resolve problems; transform conflicts. The services of MediAzioni are offered by professionals with proven experience and innovative capacity. Our proposals are the result of active listening to the needs of our clients, with whom the training formats are discussed and agreed upon. Clients and target groups are Personnel and Stakeholders of different organizations: local, national and international authorities, public administrations and institutions, enterprises, nonprofit organizations, educational institutions, academic Institutions, etc.
Amongst our services and activities: Vocational training courses on: Prevention and intervention on dispersion and scholastic difficulties, Professional Training Courses for People Operating in Peace Missions, FTS course for workers and techniques in the Monitoring AND PROTECTION of human rights and immigrants. Intervention of mediation and training in mediation and negotiation in the areas of : Urban Safety and Social Mediation (e.g. Plan of intervention in the context of communal projects for urban safety; courses for the personnel of municipalities and of organizations intervening in local situations affected by a social conflict. Constructive handling of conflicts and participatory decisional processes in Public Administration through forms of counselling and direct facilitation) Public disadvantages (e.g. Relational competencies and disability; Training courses for the reinsertion of convicts into society) Human resource management (e.g. short targeted trainings for groups, social workers and enterprises on Positive management of Conflict, Strategic handling and emotional implications, Relational and communicative aspects in conflict management , problem solving, Communicative and relational aspects in reconciliation, Psychological aspects of negotiation. Three European Projects on advanced training tools and methodologies (realized in partnership with other European organizations and thanks to the support of the Europen Union - SOCRATES Program): POCODIMA - Training Instruments for positive conflict and difference management with ITC tools, www.pocodima.net . DERI - Interactive Relations and Development of Employability. SISINE - Sistema Integrato di Simulazione per la Negoziazione (Integrated system of simulation for negotiation)
Amongst our Clients and Partners: Chambers of commerce (Isernia, Perugia, Terni, Frosinone); ASL Macerata; Salesian Institute of Selargius (Cagliari); Penitentiaries of Regina Coeli and Rebibbia (Rome); University of Siena; CESVOT- Services Center for the Tuscan Volunteer (Arezzo), Region of Umbria (Scholastic Regional Management); Region of Lazio; Municipality of Rome; Istituto Universitario Orientale di Napoli (University of Naples); City of Perugia; AMESCI (Associazione Mediterranea per lo Sviluppo del Servizio Civile) Caserta.

Partners for Democratic Changes Slovakia

Partners for Democratic Changes Slovacchia (Partner per il Cambiamento Democratico in Slovacchia) è un’organizzazione non governativa indipendente che fornisce formazione professionale, consulenze e pubblicazione di testi. La maggior parte delle sue attività è diretta verso organizzazioni no profit, verso la Pubblica Amministrazione e nell’ambito di progetti di dialogo intercomunitario. PDCS svolge la sua attività in Slovacchia dal 1991 come membro attivo della rete internazionale dei Partner per il Cambiamento Democratico Internazionale. I membri di tale organizzazione sono attualmente situati in Albania, Argentina, Bulgaria, Repubblica Ceca, Georgia, Ungaria, Kossovo, Lithuania, Polonia, Romania, Slovacchia e con sede centrale negli Stati Uniti.

Web Site: http://www.pdcs.sk/

LiSC Research Centre

The Lincoln Social Computing (LiSC) Research Centre focuses on the investigation of the social aspects of computers and their use and includes researchers from avariety of disciplines and combines their interests. The Centre's activities include: computer gaming projects that investigate new game-play mechanics, exposing and exploiting the capabilities of emerging technologies (such a mobile computing), and also the development of ambient technology and the interface between pervasive systems and humans. Our work draws on social psychology and other sciences which attempt to provide theoretical explanations for social interactions between humans, creatures and digital devices and media. The primary concern of LiSC is the use of computing devices in society:


* Who uses them?
* How do they use them?
* How could they use them better?
* How could the devices be improved?

The domain is highly applied, yet looks towards the future and towards emerging technologies. As new devices are made available, experimental use-paradigms will be prototyped that will enable investigations into how to make best use of the new capabilities. This in turn provides insight into which areas of technology should be developed in the future in order to best benefit society as a whole.

Website: http://www.lincoln.ac.uk

INDEX:Research & Dialogue

INDEX:Research & Dialogue was established in 2005 and is dedicated to the production of quality social research, interventions in the policy-making environment and the development of project work around cultural, social and political issues arising out of the accession of Cyprus to the EU as well as efforts to resolve the continuing division of the island. INDEX is particularly committed to capacity building initiatives which seek to enhance the role of both individuals and organisations to become active in community life. The organisation has extensive experience of working within transnational partnerships and is an active member of the Cyprus Development Platform.

XiWrite

XiWrite S.a.S. is an Italian, research consultancy, specialized in Telecommunications and Computer Science, Artificial Intelligence and Technology-Assisted Distance Learning.. Our mission is to provide university, industry and government research organizations with the support services they need to manage complex collaborative research projects , allowing their scientific and technical staff to focus on research. In the current funding environment, much of the success of scientific research depends on skills for which scientists receive no training: proposal writing, project management, administration, �cross-disciplinary mediation�, exploitation planning. Xiwrite's goal is to take this burden off their shoulders:

  • Xiwrite consultancy: helps managers to draft winning research proposals; to manage multinational, multidisciplinary teams; and to liaise effectively with funding agencies.

  • Xiwrite value-added research: provides insight into the social, economic, business and ethical implications of the company's work.

  • Xiwrite writing services: guarantee a clear and effective presentation of research results.

  • XiWrite mentoring and training services: help research managers to develop new management, writing and presentation skills within their organization .

UNIVERSITAT JAUME I DE CASTELLÓN

The Universitat Jaume I de Castellón (UJI) is one of the four public universities at the Valencian Community (Spain). It currently offers 26-degree programmes and boasts 13,000 students. The Universitat Jaume I is a pioneer in the use of new technologies and is a leading Spanish university with one of the highest external resources for research and development rates per professor. The institution promotes Industrial Innovation, Research, and Development. The team is one of the excellence groups at the Universitat Jaume I de Castellón. It has obtained numerous investigation projects financed with public budgets and also local, national and European resources. Regarding the utility of new technologies, the team is pioneering, both in the national as international field in the use of Virtual Reality (VR), Augmented Reality (AR) and Internet use in the Clinical Psychology field.  The team has developed and put under on approval applications that use VR, AR and/or Internet for the treatment of claustrophobia, phobia to fly, acrophobia, panic attack and agoraphobia, social phobia, animal phobias, the pathological mourning, and post-traumatic stress. These applications have been clinically validated and the results obtained in these researches have appeared in numerous national and international congresses and published in national and international scientific journals with high impact rates.  Web Sites: http://www.uji.es - http://www.labpsitec.es

Ias-Lissi

is one of the three components of LISSI laboratory of PARIS XII University. The research group is located at Senart-Fontainebleau Institute of Technology (one of the two institutes of technologies of PARIS XII University). The versatile functional structure of the research group allows to link fundamental areas of research to industrial applications solving real-world issued problems.
IAS group�s research activities focus �Intelligent Systems� design and applications, one of two main research directions (�Image and Signal Processing� and �Intelligent Systems Design�) of the LISSI laboratory. More precisely, the group investigates �Bio-inspired Artificial Intelligence� and its impact on instrumentations and systems enhancement. That includes modeling and implementation (software and hardware) of Self-Organizing intelligent artificial systems, modeling and implementation (software and hardware) of Artificial Neural Networks (ANN) based information processing machines, Self-Organizing Multi-Modeling and hybrid information processing systems. On the applications� side, we are concerned by real-world and industrial dilemmas as:

  • A.N.N. and Multi-Models based fault detection and fault diagnosis in industrial plants.

  • Artificial intelligence based approaches for �Computer Aided Medical Diagnosis�.

  • A.N.N. and Multi-Models based process identification and complex systems� control.

  • A.N.N. and Multi-Models based nonlinear dynamic systems behaviors identification and behaviors prediction.

  • Hybrid Techniques for image processing, image restoration and Pattern Recognition.

Itti

Institute of Communication and Information Technologies Ltd (ITTI) is a Polish consulting company which offers its services in a wide area of topics related to practical applications of state-of-the-art Information Society technologies: from technical consultancy, RTD and process engineering, to project management, to accompanying business and legal counselling. Since its foundation, ITTI has been focused on three main domains: telecommunications (especially mobile), IT and economics related to these fields. During the years of its activity, ITTI has executed numerous projects, both in Poland and abroad (including EC programmes like 5FP, 6FP, Leonardo da Vinci, Phare, etc.). Within SIMS, ITTI will lead two work-packages: WP5 (Study of priority channel challenges and opportunities) and WP7 (Dissemination and Promotion).

Entertainment Robotics

The Entertainment Robotics is a small innovation and consultancy company located in Odense, Denmark. Entertainment Robotics specialises in development of robots for the entertainment industry, and customers range from museums and schools through development companies to technology providers. The core competencies of the Entertainment Robotics are extensive knowledge on applying modern artificial intelligence methods. The company takes the view that products should integrate context development, educational principles, and physical components in order to create the most thrilling and intelligent entertainment. Also, the company creates products that can be personalized and adaptive by using the extensive competencies on adaptive systems and modern artificial intelligence (e.g. artificial neural networks, behavior-based systems, evolutionary computation). Entertainment Robotics is part of RoboCluster that comprises almost 50 interested parties in robotics in the small geographical area of Southern Denmark.

Goldsmiths, University of London

Goldsmiths, University of London has some 8,000 students from a variety of different backgrounds. There are 15 academic departments, together with a number of specialist centres and units that offer undergraduate and postgraduate degrees, teacher training, short courses, and widening participation opportunities in a wide range of subjects in the arts, social sciences, humanities and computing. With regard to research, Goldsmiths fosters a collaborative and interdisciplinary approach to working with an impressive array of large-scale funded projects; many centred on the use of new technologies. The Department of Educational Studies is one of the largest in Goldsmiths and offers a wide range of degrees from undergraduate through to postgraduate initial teacher education awards to masters and doctoral level. Through its course programmes and research activities the Department has formed links with a wide range of schools in and around London which allow projects such as Teaching to Teach with Technology to take place. Research in education is also carried out in areas represented by the Department’s Research Centres within which a number of externally funded projects are located. The Centre for Language, Culture and Learning investigates ways in which language and culture are integral to learning processes, both in early childhood and throughout the life-span. The Centre for the Arts and Learning explores practical and theoretical aspects of learning practices across the arts within diverse social and cultural contexts. Research into the arts and learning includes visual and performing arts, design, media and communications, all incorporating traditional and emerging technologies. The work of the centre engages with aspects of aesthetics, creativity, ethics and advocacy, and learner identities and learning communities. The Identity and Social Justice Research Group work is explores a range of issues around equity and social justice in relation to gender, ‘race’ and class in educational settings. Other specific staff research interests include: educational policy, creativity, early childhood education, teacher education, curriculum theory and practice, new technologies in education, family learning in multilingual contexts, out-of-school learning, popular culture and education, spatial aspects of education, personal and social development and the cultural politics of education. Web Sites: http://www.gold.ac.uk

Entropy KN

Entropy KN is a Consulting Society whose core strengths are in developing Human Resource services in a pragmatic and results orientated way. The ENTROPY team is composed of highly professional figures, from a wide organizational context. The ENTROPY Team provides a wide range of Human Resource services that facilitate organizational development. These include: training (for managers and employees); recruitment, selection and development (e.g. appraisal of personal performance and potential, competence model); organizational analysis and research (e.g. organizational climate and culture, leadership models ); development of serious games; and Team Building Entropy KN's strategic role is to assist clients in identifying their needs, developing an action plan and facilitating change to enhance the success of their Organizations. Our Human Resource and Training Services are designed to improve productivity, efficiency, communication and employee morale.

Web Site: http://www.entropykn.net/

MF & Partners Consulting

is a Management Consultancy with great experience in international projects particularly in Europe. MF & PARTNERS CONSULTING has a team of consultants specialized in management, training,  marketing, training, trade development and partnerships. MF & Partners is specialized in high technology industry. MF & PARTNERS participates directly in the development of the projects it manages, especially when they present a high level of innovation. After many years of practice, MF & PARTNERS CONSULTING became an expert in international management, recognized by French and European companies and organisms. Web Site: http://www.mfpartnersconsulting.com/

Short about Projects

Cocor

Cooperation in Corvids (COCOR) is a Collaborative Research Project (CRP) in the framework of the ESF -EUROCORES-programme TECT (The Evolution of Cooperation and Trading) . The aim of the project is to understand cooperation in group-living animals. We use the corvids (ravens, crows, rooks, jackdaws, jays and magpies) for in-depth observational and experimental studies of single species as well as for comparative research. Our consortium includes most European research groups working on corvids as well as partners from North-America. Our emphasis is on the cognitive processes implicated in cooperation. Corvid brains can be compared to primate brains in relative size and complexity. Similar cooperation experiments as has been done with primates can therefore be repeated with corvids.
Comparative research within the corvids as well as between corvids and primates is possible, because of the high diversity of social organizations (monogamous pairs, cooperative breeders, small and large colonies). The consortium follows two different approaches to the modelling of cooperative behaviour: the economists use agent-based modelling and game theory, and our artificial intelligence group will use robots as embodies agents to simulate cooperation among group-living animals.

Teaching to Teach with Technology

In recent years, research has generated a wide range of methodologies, tools and practices for the application of technology in learning. The partners in T3 have played an active role in this work. The techniques they have proposed (and validated) in research include virtual environments (for the teaching of soft skills), simulations of biological, physical and processes (in science teaching), simulations of inter-social processes (in management training), serious gaming (again in management training), the use of Web 2.0 technology (in collaborative learning), and the use of robots (in science education for school children). Outside the laboratory, however, use of these and similar technologies remains low. Despite major investment, the majority of modern e-learning continues to be based either on video-lessons (mainly used in company or university settings) or on page-turning web sites.  Against this background, the strategic goal of T3 is to develop and validate an innovative teaching program  to promote the use of advanced learning technology by university teaching staff; secondary school teachers; trainers involved in VET.

Wandbot

Wandbot is a game that through the use of pervasive technologies aimed at encouraging the development of new recreational scenarios where the user refines simultaneously cognitive, motor and social. The game consists of a race of robots unusual because the robot is declared the winner based on the actions the player performs in the real world. The setting of the game consists of 3 lanes in each lane there is a Lego NXT robot, and the head of each lane is located on a computer with a screen. All around are scattered objects of various kinds of sponge and form. The gameplay is as follows: on the computer monitor is a word in the English language, the player must understand the meaning and then tap with a stick and take corresponding interactive object in front of the PC screen. If the object is chosen correctly, the robot takes a few steps forward. Player collects the most items, the higher your robot moves toward the finish line. The formula of the game is therefore based on factors determined by the recreational and competitive race between the robots, the educational component derived on the ability of the user to understand the words in the English language and ability motor determined by the speed with which the player runs pick up objects.

Eutopia-MT

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The project will bring together two existing products: an innovative methodology for the teaching of mediation skills, based on role-playing in the classroom; a Web-based simulation tool (EUTOPIA) allowing teachers to provide use the same techniques with online learners. The project will test the effectiveness of this solution in three situations of intercommunity conflict, respectively in Cyprus, Northern Ireland and Southern Italy.
Data come out from the trial (questionnaires analysis and interactions observation) highlighted that almost all people lived strong emotions while playing the session, like anger and frustration, and that they managed to learn new communication strategies. From tutors’ point of view, three main factors have been highlighted: a) debriefing tools seems to be very useful (Susskind, Corburn, 1999); b) our tool con be used according to different modalities, both at a distance (different geographical locations) and in the same place (safeguarding anonymity), this aspect can be well applied in the blended training class’ organization, where both theory and practice take part; c) EUTOPIA seems to work well in such controversial situations, where it could be useful to have a filter instead of direct contact; trying to achieve a negotiate working through an on-line tool could help people involved to cool their emotional dimension, while working around a table could sometimes exacerbate the discussion. In other worlds, the distance (that initially seemed to be a barrier in relational dynamics) may function as a positive factor in a learning mediation skills process.

Dread-Ed

Nowhere in the world is immune from disasters, the key to reducing mortality and damage is advance planning. Those at risk need to learn how to react to specific events (e.g. earthquakes) and to do this they also need soft skills: communication and understanding of information under conditions of stress, problem-solving with partial or contradictory information, decision-making in the face of competing demands.
DREAD-ED's proposes an innovative, technology-based teaching methodology to meet these needs. The proposed methodology will provide cost-effective training and is based on the concept of experiential learning: to acquire new competences, learners should be placed in situations where they can experiment under safe conditions. To this end, the project will adopt a blended strategy in which classroom teaching is complemented by tutor-supervised role-playing in a PC-based, online Virtual Environment, accessible from their homes and offices.
Within the virtual environment, learners from different backgrounds will cooperate to simulate group interactions and individual decision-making during a disaster.

Sisine

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In the member states and above all in the new accession countries, the last ten years have been marked by processes of globalization and deregulation which have profoundly changed the functioning of labor markets and of society and the economy as a whole. Ever more frequently, European workers and citizens have to personally negotiate with employers, service providers and the administration; public and private organizations have adopted “lighter”, more flexible organizational structures, requiring a continual process of negotiation between different divisions and departments; the growth of the service economy has brought ever higher numbers of employees work in direct contact with the public. Meanwhile the growth of migration and the internationalization of the economy, have led to ever more frequent contacts among customers, suppliers, bosses and employees from different cultural backgrounds, creating the risk of conflict or misunderstanding. In brief, “negotiation” has become a key skill for an ever growing number of European citizens. Hence the need to provide effective training in negotiating skills to large learner populations. The strategic goal of Sisine is to develop and pilot new training practices and technology-based tools that make this possible

Learn2Lead

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The effectiveness and efficiency of the team is an emergent property of the dynamics that develop within the team in a continuous cycle of “forming - storming- norming and performing”. Effective team leaders manage these dynamics in ways that help the team to meet its objectives. As well as technical skills related to their area of business, leaders thus require competencies in “people management”, resource management and organization. Effective training in these areas is scarce and is usually available only in high quality MBA programs or in major corporations. In this setting, the goal of Learn2Lead is to design, implement, and test a novel, online approach to training in team leadership, suitable for use in SMEs, small government offices, NGOs etc. The training provided by Learn2Lead is based on an online game. In the game, each learner manages a simulated team of employees (e.g. a team of workers in a bank agency, a post-office or a local government office) which competes against other teams to maximize its objectives (e.g. profit, volume of services delivered, customer satisfaction). L2L software will be tested in three trial sessions in France, Italy and Spain. Documentation and software will be released in English, French, Italian and Spanish. Learn2Lead is a research project, funded by the European Agency for Education, Culture and Audiovisual. Learn2Lead will last for 24 months and will involve 4 Countries in European Community and 6 partners from different field, university, consulting firm and research centers.